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     Dueling System

     Our dueling system is fairly simple, as I've been in guilds before with systems that allowed for abuse, especially with those in power. Under this system, everyone follows the same rules: Whether it be Me (Infernium, Invictus Roi), my officers, or an initiate. The rules are simply, and goes as follows:

 

  • Roll based. To see the order of turns, you roll. Greatest goes first and so on. For your turn, you do an attack and roll, they roll to defend. If your roll is higher, it does 1 damage. If it's 60 points larger, it does 2. Then they do their turn.

  • Everyone starts with five,three, or two health points depending on how long they would like to duel.

  • You can "stun" once per duel. On your stun turn, you cannot damage them. If it suceeds, they skip their next turn. If it fails, you can try once more later in the duel if it was started with three or more health. If it fails the second time, you cannot try again.

  • Once per duel you can activate a "defense". This boosts your next defense roll by 15. Cannot be used twice, even if failed.Cannot attack on defense turn.

  • Once per duel you can activate an "attack boost". This boosts your next attack roll by 15. Cannot be used twice, even if failed.Cannot attack on attack boost turn.

 

     The system will be kept simple for brevity of fights and to prevent any abuse. Feel free to use your own system with other members if they agree, or suggest a new method. But, this is official for the time being.

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